﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using FlatRedBall;
using FlatRedBall.Graphics;
using FlatRedBall.Utilities;

using Runaway.Screens;
using Microsoft.Xna.Framework;
#if !FRB_MDX
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
#endif

namespace Runaway
{
    class PauseScreen : Screen
    {
        public PauseScreen()
            : base("PauseScreen")
        {

        }
        public override void Initialize(bool addToManager)
        {
            base.Initialize(addToManager);

            if (addToManager)
            {
                AddToManagers();
            }
        }

        public override void AddToManagers()
        {
            base.AddToManagers();
        }

        public override void Destroy()
        {

            base.Destroy();
        }

        
       
    }
}
